Each intake has its own application route. We show official links so you can verify and apply confidently.
Check if your qualifications meet this program's admission requirements.
14 skills mapped from curriculum analysis
These skills are derived from curriculum analysis and industry alignment. Primary skills are core to the program; others are developed through coursework and projects.
Core skills
Additional skills
Thinking & Problem Solving
Human Skills
Business & Strategy
Research & Scientific
Technical Skills
Total skills
14
Core skills
8
High demand
2
This is based on the Digital Creative & Experience Design Future Field and its subfields (not program‑specific promises). Use the official program page for curriculum details.
Why this field matters
UX/UI design, digital media, creative technology, and experience design
Career outcomes snapshot
A quick, visual overview of common outcomes in this field (roles + paths + subfields). It’s field-level context — not a promise for this specific program.
Roles
12
Paths
10
Subfields
4
Top roles
Typical paths
Subfields
Looking for a Bachelor's in Digital Creative & Experience Design? Compare intakes above and verify curriculum details on the official programme page.
A–F framework evaluation • Each score is backed by evidence
6-dimension future-readiness evaluation
Future relevance
Is this program connected to fast-growing careers?
“You have the opportunity to take part in a variety of activities and events that will prepare you for your future career.”
View sourceTech & data strength
Will you build strong technical skills (data, software, AI tools)?
“Notable examples of companies where graduates have found work include Massive Entertainment, CD Project Red, Starbreeze, Crytek, Fatshark, Frictional Games, Ubisoft, Avalanche, Bohemia Interactive, Funcom, CCP-Games, DICE, Activision Blizzard and Might & Delight, King, Star Stable and Mojang.”
View sourcePeople skills
Does it build communication, teamwork, and leadership?
“Year 1 The starting courses in game design train you in using game design to create entertaining, simple games, as well as working in a team, both in theory and in practice.”
View sourcePractical learning
Do you learn by doing (projects, labs, real-world work)?
“Through several project courses, the programme also trains practical production in collaboration with students from other disciplines.”
View sourceInnovation & entrepreneurship
Does it support innovation, startups, or building new things?
Based on this program's field (Digital Creative & Experience Design), curriculum structure, and institution profile. How we score →
Global & ethical impact
Does it cover sustainability, ethics, and global perspective?
Based on this program's field (Digital Creative & Experience Design), curriculum structure, and institution profile. How we score →
How we calculate these scores
Our A–F framework evaluates programs across 6 dimensions of future-readiness. Scores combine: field alignment (how the program's field connects to growing industries), curriculum signals (keywords, course structure, learning outcomes), and institution profile (research focus, industry partnerships). This program has 5 verified citations from official sources.
Learn more about our methodologyMojo can build a personalized shortlist based on your profile. Or talk to a human advisor.
Promise: no sales pressure — just clarity.
Industry insights verified by Mojo
Big-picture context for Digital Creative & Experience Design. These sources show why the field is growing — not specific program details.
Industry insights coming soon for this field.
Citations from official sources
Year 1 The starting courses in game design train you in using game design to create entertaining, simple games, as well as working in a team, both in theory and in practice.
View sourceThrough several project courses, the programme also trains practical production in collaboration with students from other disciplines.
View sourceYou have the opportunity to take part in a variety of activities and events that will prepare you for your future career.
View sourceNotable examples of companies where graduates have found work include Massive Entertainment, CD Project Red, Starbreeze, Crytek, Fatshark, Frictional Games, Ubisoft, Avalanche, Bohemia Interactive, Funcom, CCP-Games, DICE, Activision Blizzard and Might & Delight, King, Star Stable and Mojang.
Other programmes in game design Bachelor's Programme in Game Design and Project Management Bachelor's Programme in Game Design and Programming Bachelor's Programme in Game Design and Level Design Learning experience The Bachelor's Programme in Game Design and Graphics is offered at Campus Gotland in Visby on the island of Gotland, Sweden.
View source