Each intake has its own application route. We show official links so you can verify and apply confidently.
Check if your qualifications meet this program's admission requirements.
14 skills mapped from curriculum analysis
These skills are derived from curriculum analysis and industry alignment. Primary skills are core to the program; others are developed through coursework and projects.
Core skills
Additional skills
Thinking & Problem Solving
Human Skills
Technical Skills
Other
Total skills
14
Core skills
6
High demand
3
This is based on the Digital Creative & Experience Design Future Field and its subfields (not program‑specific promises). Use the official program page for curriculum details.
Why this field matters
UX/UI design, digital media, creative technology, and experience design
Career outcomes snapshot
A quick, visual overview of common outcomes in this field (roles + paths + subfields). It’s field-level context — not a promise for this specific program.
Roles
12
Paths
10
Subfields
4
Top roles
Typical paths
Subfields
Looking for a Master's in Digital Creative & Experience Design? Compare intakes above and verify curriculum details on the official programme page.
A–F framework evaluation • Each score is backed by evidence
6-dimension future-readiness evaluation
Future relevance
Is this program connected to fast-growing careers?
“In the first semester of the programme you will discover and respond to futures scenarios, how to use AI and new technologies to anticipate an unknown future and actively shape it.”
View sourceTech & data strength
Will you build strong technical skills (data, software, AI tools)?
“The education will give you specialised knowledge that prepares you for research and to work with facts, fiction and experimental stories that aim to explore the art of influencing society and the impact of society on the story.”
View sourcePeople skills
Does it build communication, teamwork, and leadership?
Based on this program's field (Digital Creative & Experience Design), curriculum structure, and institution profile. How we score →
Practical learning
Do you learn by doing (projects, labs, real-world work)?
“ulate and solve advanced artistic and design problems. During the first year, you will also develop a research question in narrative film and media and formulate a method for exploring it. During the second year, you will complete a degree project as well as an exposition in text or an extended text format of your work and how you have approached your question. The degree project can be a close-up study of a process in one's own practical artistic work. Explore an event in your own”
View sourceInnovation & entrepreneurship
Does it support innovation, startups, or building new things?
Based on this program's field (Digital Creative & Experience Design), curriculum structure, and institution profile. How we score →
Global & ethical impact
Does it cover sustainability, ethics, and global perspective?
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View sourceHow we calculate these scores
Our A–F framework evaluates programs across 6 dimensions of future-readiness. Scores combine: field alignment (how the program's field connects to growing industries), curriculum signals (keywords, course structure, learning outcomes), and institution profile (research focus, industry partnerships). This program has 17 verified citations from official sources.
Learn more about our methodologyMojo can build a personalized shortlist based on your profile. Or talk to a human advisor.
Promise: no sales pressure — just clarity.
Industry insights verified by Mojo
Big-picture context for Digital Creative & Experience Design. These sources show why the field is growing — not specific program details.
Creative thinking ranks among the top skills employers need
World Economic Forum • 2025-01-01
In the WEF Future of Jobs Report 2025, creative thinking ranks among the most important core skills for 2025, second only to analytical thinking.
Read sourceWeb developer and digital designer jobs are growing faster than average
U.S. Bureau of Labor Statistics • 2024-09-01
The U.S. Bureau of Labor Statistics projects web developer and digital designer employment to grow 8% from 2023 to 2033, faster than the average for all occupations.
Read sourceAnimation and special-effects roles add thousands of openings a year
U.S. Bureau of Labor Statistics • 2024-09-01
The U.S. Bureau of Labor Statistics projects about 6,700 openings a year for special-effects artists and animators through 2033, with employment growing about 4%.
Read sourceCitations from official sources
n, 15 credits Entry requirements General entry requirement : for studies at the second cycle which means a Bachelor degree. Specific entry requirement : Degree of a Bachelor of Fine Arts, or for the programme other relevant Bachelor Degree English 6 Pass on the qualification test showing artistic ability in the specialisation applied for. 15 credits and a degree project within, for the specialisation applied for, a relevant specialisation from the Bachelor's programme in Film and Me
View source, we expect you to disclose and describe your use and production process. 1. Motivation letter Outline why you have applied and your motivation to study this programme. Maximum 1 A4 (about 2000 characters including spaces). Please write in English. Use pdf. Please answer the following questions in your letter: Why are you applying to this programme? What are your expectations of the programme, what do you hope to learn and develop? 2. Your CV Include your educational and professiona
View sourceMaster's Programme in Film and Media with the specialisation The Art of Impact is focused on how art has an impact on society and how art can change the society we live in. The programme is research preparatory and consists of two years of full-time studies at advanced level. .css-16gvlgb{font-size:1rem;display:inline-block;width:100%;break-inside:avoid;page-break-inside:avoid;} .css-1rarzb4{position:relative;width:100%;padding-bottom:56%;height:0;}@media(min-width: 48em){.css-1rarzb4
View source5 credits Laboratory Course - Advanced Project Work, 15 credits Semester 4 Degree Project I, 15 credits Degree Project II – Exposition, 15 credits Entry requirements General entry requirement : for studies at the second cycle which means a Bachelor degree. Specific entry requirement : Degree of a Bachelor of Fine Arts, or for the programme other relevant Bachelor Degree English 6 Pass on the qualification test showing artistic ability in the specialisation applied for. 15 credits and
View sourceedits Semester 4 Degree Project I, 15 credits Degree Project II – Exposition, 15 credits Entry requirements General entry requirement : for studies at the second cycle which means a Bachelor degree. Specific entry requirement : Degree of a Bachelor of Fine Arts, or for the programme other relevant Bachelor Degree English 6 Pass on the qualification test showing artistic ability in the specialisation applied for. 15 credits and a degree project within, for the specialisation applied f
View sourceulate and solve advanced artistic and design problems. During the first year, you will also develop a research question in narrative film and media and formulate a method for exploring it. During the second year, you will complete a degree project as well as an exposition in text or an extended text format of your work and how you have approached your question. The degree project can be a close-up study of a process in one's own practical artistic work. Explore an event in your own
View sourcelm and media and formulate a method for exploring it. During the second year, you will complete a degree project as well as an exposition in text or an extended text format of your work and how you have approached your question. The degree project can be a close-up study of a process in one's own practical artistic work. Explore an event in your own storytelling. The study can also include comparisons with other people's work and methods and reflections on it. The work is based on a
View sourcein English. Use pdf. Please answer the following questions in your letter: Why are you applying to this programme? What are your expectations of the programme, what do you hope to learn and develop? 2. Your CV Include your educational and professional background, as well as any other relevant experiences you wish to highlight. Please write in English. Use pdf (maximum 150 MB/file). 3. A project idea, artistic exploration or research topic Maximum 3 A4 pages, approx. 6000 characters incl
View source